using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("HighlightRenderState")]
	public class HighlightRenderState : MonoClass
	{
		public ActorStateType m_StateType => method_2<ActorStateType>("m_StateType");

		public Material m_Material => method_3<Material>("m_Material");

		public Vector3 m_Offset => method_2<Vector3>("m_Offset");

		public HighlightRenderState(IntPtr address, string className)
			: base(address, className)
		{
		}

		public HighlightRenderState(IntPtr address)
			: this(address, "HighlightRenderState")
		{
		}
	}
}
